Man, been too long. How's the community doing?
Anyhow I thought that even though I have much free time, I have forgotten about the joys of the blogging world. So what's new with me? A few things really: I got my Tyndale University acceptance, my video game is well underway, music still tastes good, and my drumming is getting better.
For details on my game:
The intent of the game I'm making (so far known as The Labyrinth Project) is to combine complexity with user-friendliness, options with ease-of-use, and networking with community. It will be better classified as a FPS (First-Person Shooter) mixed with an RPG (Role-Playing Game), so far unknown to the gaming world. This will be quite a fun project, as so far I have gotten a small community of gamers like my self who have the ideas, but not the knowledge how. This means although I designed the framework and main essentials of the game (as well as the coding), I will be taking other people's ideas and opinions to help make the game grow to what the people want. Although for the most part people think they can't really help me in any way, I take each of their abilities and show them they can in fact submit quite a bit for the game. Not an artist? You can help my research by sending me images found online for my weapon designs. Not a programmer? You can help me plan the concepts by submiting pseudo-code (plain english programming. ex: if this happens, then do this). Suck at computer stuff? You can even still help by submitting ideas and online research for various topics (ex: various weapon specs).
I also plan on making it open source when I create some form of submition. This means people can see the source code I used to make the game (except for the encryption module, so there can be no hacking profiles), update it, and submit it for review. This will also be the very first open-source chooting game to date. I will also include a programme people can use to make maps (so easy to use your little sister can do it. Tested theory). There is no doubt this game will be setting the bar quite high and breaking ground in the gamming world. AND, it'll all be free.
To best describe the game, I came up with this short introduction of a description (as short as it can be, it is quite innovative in many areas) so people can better understand what I'm making:
• COMPLETE control over your environment: the map options will be quite extensive to not only make each game a new experience, but provides challenges in ways not often seen (weather, fog, 24 hour clock (possibility with connecting to your cities time and weather?), random map generation (creates a map from scratch), etc)
• COMPLETE control over your player: How would you provide the ultimate experience for a shooter? Mix in the flexibility of an RPG (role playing game) and you have it, a character with stats that you can train (or just use defaults)! The stats will effect the ability of how you play including details such as: speed, defence, equipment (armours, etc), load speed, semi-auto firing speed (requires good finger dexterity), what weapon they can use, etc. This will also allow player to unlock new suits, camos, equipment, and weapons.
• Progressive levelling: to keep people playing, there will be a VAST selection of weapons and maps (there will be default maps) to choose from, but you can only unlock them by playing... the harder the difficulty you try, the faster you can unlock them.
• Sheer power: I will be using the industries best programmes to create the 3D models from scratch, including animations. Besides that, it will have the great 3D graphics that comes with most modern games. The best part is - because it is intended for multi player use (you can face bots alone though), it will be able to play over any network you set up (which will be simplified so anyone can figure it out). Computer sucks? That's fine, the graphic options will allow you to take out whatever graphical aspect you want to make it run smooth for you. It will come with an auto feature for that just to help you out.
• SWAT AI: Good news, a challenge. As a gamer, I hated it when people said the hard stuff was 'easy', just to brag. So, let me be a prick. There will be a team helping me put together SWAT level AI to make a challenge for even the best gamers out there. And I mean a least 10X more advanced than pretty much every 'SWAT' AI out there. Flanking, flushing, smart use of environment, weapons, team members, your weapons, your team-members, visibility, EVERYTHING you know or can think of - even your ammunition count. Take that for size.
I don't think I'm going over the top, I've just been gaming for a good while and wished for all the best features all in one game. These days they focus too much on story and graphics, leaving flexibility, user-friendliness, and multi player in the dust. Time for a good change.
So I am asking just about anyone who knows how to shoot a virtual gun, what do YOU want to see in the ultimate shooter?
Screeshots can and will be posted soon.
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